{"id":11,"date":"2010-02-18T06:45:50","date_gmt":"2010-02-18T06:45:50","guid":{"rendered":"http:\/\/blog.blackicegamesnyc.com\/?p=11"},"modified":"2010-02-18T06:45:50","modified_gmt":"2010-02-18T06:45:50","slug":"site-link-for-math-quick-reference","status":"publish","type":"post","link":"http:\/\/blog.blackicegamesnyc.com\/?p=11","title":{"rendered":"Site Link For Math Quick Reference"},"content":{"rendered":"<p>The site I am linking to is the FAQ for comp.graphics.algorithms newsgroup. \u00a0This is just a link to the \u201cGeometry Basics\u201d part of the site.<\/p>\n<p><a href=\"http:\/\/www.cgafaq.info\/wiki\/Geometry_basics\" target=\"_blank\">http:\/\/www.cgafaq.info\/wiki\/Geometry_basics<\/a><\/p>\n<p>Please look at the\u00a0<a href=\"http:\/\/www.cgafaq.info\/wiki\/Dot_Product\" target=\"_blank\">dot product<\/a> and\u00a0<a href=\"http:\/\/www.cgafaq.info\/wiki\/2D_Point_Rotation\" target=\"_blank\">2D point rotation<\/a> pages. On the dot product page pay special attention to the section under the diagrams that starts with \u201cWe draw the following conclusions:\u201d. \u00a0 On the 2D point rotation page realize that we are using row vectors for the purpose of the example they give(I am pretty sure about this but not positive).<\/p>\n<p>Don\u2019t worry about constructing matrices and multiplying vectors with them. \u00a0Unity does all of that in their\u00a0<a href=\"http:\/\/unity3d.com\/support\/documentation\/ScriptReference\/Transform.html\" target=\"_blank\">Transform class<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The site I am linking to is the FAQ for comp.graphics.algorithms newsgroup. \u00a0This is just a link to the \u201cGeometry Basics\u201d part of the site. http:\/\/www.cgafaq.info\/wiki\/Geometry_basics Please look at the\u00a0dot product and\u00a02D point rotation pages. On the dot product page pay special attention to the section under the diagrams that starts with \u201cWe draw the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-11","post","type-post","status-publish","format-standard","hentry","category-gameai10"],"_links":{"self":[{"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=\/wp\/v2\/posts\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11"}],"version-history":[{"count":1,"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=\/wp\/v2\/posts\/11\/revisions"}],"predecessor-version":[{"id":12,"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=\/wp\/v2\/posts\/11\/revisions\/12"}],"wp:attachment":[{"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blog.blackicegamesnyc.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}